Campaign Setting Rules

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We want to enjoy an absolutely phenomenal gaming experience, and will settle for nothing less. As such, I'm asking everyone who plays to honor and participate in our group's vision.

In general, the campaign/house rules in place here are all designed to empower us all as cooperative storytellers. By saying "storyteller", I am including both players and DM. We are all in this together, to create and enjoy an inspiring piece of interactive fiction, as a group.

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This campaign utilizes the Pathfinder Community Use Policy by Piazo Publishing, LLC, and where relevant the d20 3.5 Open Gaming License material from Wizards of the Coast.

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Resources & Links:

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Additionally, we have made some adjustments to the rules that are based on specific aspects of our setting and storyline, or perhaps simply because they aid in balancing the game and preventing exploits.

Special note: Psionics is not supported in this setting. It wasn't designed with psionics in mind.

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The following links cover the relevant rules for play in the Way of the Wicked 2014 campaign. Please take the time to read through the rules:
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General/House Rules

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Campaign Background Information & Player's Handout

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Character Creation

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Legal Stuff

Per Piazo's Community Use Policy…:

"This [website, character sheet, or whatever it is] uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This [website, character sheet, or whatever it is] is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com."

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